Something we appreciated was the many weapons you can pick up through the game, and they degrade and eventually break, so you always need to switch up your arsenal and keep things fresh. The most unpleasant part about Warden is the combat. The story is pretty straightforward and doesn't complicate things too much, which we appreciated, and it was constantly clear where you needed to go to progress the narrative. Off you go on a quest to free Nyona, then, and on the way you meet tribesmen whose village you use as a base. The premise of Warden is that you are a young prince from an Empire called Tavian, and when you are separated from your father (the emperor) in the forest, you come across Nyona, the spirit of the forest, who needs you to free her from her shackles, and you can only do this by destroying crystals. That's not to say it's not fun, but it combines many much-loved concepts together, although not always hitting the mark. From the very start the visuals are obviously reminiscent of The Legend of Zelda: The Wind Waker, and throughout the game, from level design to the soundtrack, it reminded us of other games gone by. Warden: Melody of the Undergrowth is a platformer from Cardboard Keep that wears its influences on its sleeve.
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